Contents Traits replace the old MSRD “occupations”. These traits are in addition to the Pathfinder Role Playing Game core rules and can be used by any class. AcademicAcademics include librarians, archaeologists, scholars, professors and teachers. Class Skills: You gain a +1 trait bonus on Knowledge (any) checks and Knowledge (any) is always a class skill for you. Wealth Bonus: +3 to one Profession skill. AdventurerAdventurers include big-game hunters, relic hunters, explorers, field scientists, thrill-seekers and others called to face danger for a variety of reasons. Class Skills: You gain a +1 trait bonus on Survival checks and Survival is always a class skill for you. Wealth Bonus: +1 to one Profession skill. AthleteAthletes include amateur athletes of Olympic quality and professional athletes of all types, including gymnasts, weight trainers, wrestlers, boxers, martial artists, swimmers, skaters and those who engage in any type of competitive sport. Class Skills: You gain a +1 trait bonus on Acrobatics checks and Acrobatics is always a class skill for you. Wealth Bonus: +1 to one Profession skill. Blue CollarBlue collar occupations include factory work, food service jobs, construction, service industry jobs, taxi drivers, postal workers and other jobs that are usually not considered to be desk jobs. Class Skills: You gain a +1 trait bonus on Profession (any) checks and Profession (any) is always a class skill for you. Wealth Bonus: +2 to one Profession skill. CelebrityA celebrity is anyone who, for whatever reason, has been thrust into the spotlight of the public eye. Actors, entertainers of all types, newscasters, radio and television personalities and more fall under this starting occupation. Class Skills: You gain a +1 trait bonus on Diplomacy checks and Diplomacy is always a class skill for you. Wealth Bonus: +4 to one Profession skill. Fame Bonus: +1 to one Faction CreativeThe creative starting occupation covers artists of all types who fan their creative spark into a career. Illustrators, copywriters, cartoonists, graphic artists, novelists, magazine columnists, actors, sculptors, game designers, musicians, screenwriters, photographers and web designers all fall under this occupation. Class Skills: You gain a +1 trait bonus on Perform (any) checks and Perform (any) is always a class skill for you. Wealth Bonus: +2 to one Profession skill. CriminalThis illicit starting Trait reveals a background from the wrong side of the law. This includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers and other types of career criminals. Class Skills: You gain a +1 trait bonus on Knowledge (streetwise) checks and Knowledge (streetwise) is always a class skill for you. Wealth Bonus: +1 to one Profession skill. DoctorA doctor can be a physician (general practitioner or specialist) a surgeon, or a psychiatrist. Class Skills: You gain a +2 trait bonus on Heal checks and Heal is always a class skill for you. Wealth Bonus: +4 to one Profession skill. DrifterDrifters are aimless wanderers who move between cities and countryside, working odd jobs until boredom or fate leads them elsewhere. Along the way, they learn strange customs and pick up interesting and diverse skills. Class Skills: You gain a +1 trait bonus on Craft (any) and Survival checks and Craft (any) and Survival is always a class skill for you. Wealth Bonus: +2 to one Profession skill. Emergency ServicesTactical Rescue, Firefighters, EMT, Hazardous Material handlers fall under this category. Class Skills: You gain a +1 trait bonus on Heal checks and Heal is always a class skill for you. Wealth Bonus: +2 to one Profession skill. Fame Bonus: +4 to one Faction. EntrepreneurThese small to large business owners have a knack for putting together business plans, gathering resources and getting a new venture off the ground. Class Skills: You gain a +1 trait bonus on Knowledge (business) checks and Knowledge (business) is always a class skill for you. Wealth Bonus: +4 to any Profession skill. Fame Bonus: +2 to one Faction. HeirHeirs are the elite sons and daughters of powerful magnates, influential nobles and imperial monarchs. Class Skills: You gain a +1 trait bonus on Diplomacy checks and Diplomacy is always a class skill for you. Wealth Bonus: +6 to one Profession skill. Fame Bonus: +1 to one Faction. InvestigativeThere are a number of jobs that fit within this occupation, including investigative reporters, photojournalists, private investigators, police detectives, criminologists, criminal profilers, espionage agents and others who use their skills to gather evidence and analyze clues. Class Skills: You gain a +1 trait bonus on Perception checks and Perception is always a class skill for you. Wealth Bonus: +2 to one Profession skill. MedicA medic can be an EMT, Hospital Corpsman, or another medical first responder. Class Skills: You gain a +1 trait bonus on Heal checks and Heal is always a class skill for you. Wealth Bonus: +3 to one Profession skill. Fame Bonus: +3 to one Faction. Law EnforcementLaw enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members and military police. Class Skills: You gain a +1 trait bonus on Sense Motive checks and Sense Motive is always a class skill for you. Wealth Bonus: +1 to one Profession skill. MilitaryMilitary covers any of the branches of the armed forces, including Army, Navy, Air Force and Marines. Class Skills: You gain a +1 trait bonus on Knowledge (tactics) checks and Knowledge (tactics) is always a class skill for you. Wealth Bonus: +1 to one Profession skill. OutcastOutcast is not so much an occupation as a forced way of life. Persecuted and exiled for being different, outcasts are lone pariahs or shunned members of a culture whose customs or characteristics society finds deviant or abhorrent. Outcasts lurk on the fringes of civilization. Class Skills: You gain a +1 trait bonus on Stealth checks and Stealth is always a class skill for you. Wealth Bonus: +1 to one Profession skill. ReligiousOrdained clergy of all persuasions, as well as theological scholars and experts on religious studies fall within the scope of this starting occupation. Class Skills: You gain a +1 trait bonus on Knowledge (religion) checks and Knowledge (religion) is always a class skill for you. Wealth Bonus: +2 to one Profession skill. RuralFarm workers, hunters and others who make a living in rural communities fall under this category. Class Skills: You gain a +1 trait bonus on Handle Animal and Survival checks and Handle Animal and Survival is always a class skill for you. Wealth Bonus: +1 to one Profession skill. ScavengerScavengers turn society’s wreckage and discarded trash into useful tools or items for trade and if they’re lucky, their endeavors might even yield one or two objects of special value. They effortlessly navigate and strip clean the most treacherous places and their playgrounds are abandoned gutted buildings. Class Skills: You gain a +1 trait bonus on Disable Device checks and Disable Device is always a class skill for you. Wealth Bonus: +2 to one Profession skill. StudentA student can be in high school, college, or graduate school. He or he could be in a seminary, a military school, or a private institution. A college-age student should also pick a major field of study. Class Skills: You gain a +1 trait bonus on Knowledge (any) checks and Knowledge (any) is always a class skill for you. Wealth Bonus: +1 to one Profession skill. Fame Bonus: +3 to one Faction TechnicianScientists and engineers of all types fit within the scope of this starting occupation. Class Skills: You gain a +1 trait bonus on Craft (any) checks and Craft (any) is always a class skill for you. Wealth Bonus: +3 to one Profession skill. White CollarOffice workers, desk jockeys, lawyers, accountants, insurance agents, bank personnel, financial advisors, tax preparers, clerks, sales personnel, real estate agents and a variety of mid-level managers fall within the scope of this starting occupation. Class Skills: You gain a +1 trait bonus on Diplomacy checks and Diplomacy is always a class skill for you. Wealth Bonus: +3 to one Profession skill. Fame Bonus: +3 to one Faction. |
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