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These feats are in addition to the Pathfinder Roleplaying Game core rules and can be used by any class. Modern firearms are considered to be advanced firearms in reference to any other core feats.
BrawlThe character knows how to fight unarmed, dealing greater damage with his hands and feet. Benefit: You gain a +1 bonus on your CMB and CMD. Unarmed attack nonlethal damage increases to 1d6 + Strength modifier. Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier. BuilderThe character can create useful items and structures with the right tools. Benefit: You gain a +2 bonus on all Craft skill checks and can make checks with those skills untrained. Business SavvyThe character knows his way around the office, boardroom and sales floor of the business world. Benefit: You gain a +2 bonus to Knowledge (civics) and Knowledge (business.) If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. CautiousThe character understands that delicate devices require a patient touch. Benefit: You gain a +2 bonus on Craft (explosives) and Disable Device. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Computer BackdoorPrerequisite: Knowledge (technology) 1 rank. Benefit: Install a hidden computer code. After successfully breaking into a specific computer system, the character can install a “backdoor,” a piece of code making it easier to break into that particular system in the future. Writing and installing the program requires a Knowledge (technology) check (see chart below) but once successfully installed it automatically defeats that system's security upon return trips.
It is important to keep backdoors hidden from the system administrator, who is always on the lookout for such invasions. A backdoor automatically allows the character entrance to a particular system, but every time he uses it he must make an opposed Knowledge (technology) check against the administrator. Failure means the backdoor is discovered and will be deleted before the next time the character returns.
Computer CharmPrerequisite: Knowledge (technology) 1 rank. Benefit: Add Knowledge (technology) to Charisma checks. When attempting to use a Charisma based skill such a Bluff, Intimidate, or Diplomacy in an online situation, the character adds his Knowledge (technology) skill ranks as a bonus. Computer Code MonkeyPrerequisite: Knowledge (technology) 1 rank. Benefit: Read and write computer code. The character can understand both the nature of raw computer code and what the program is intended to accomplish when implemented. On a successful Knowledge (technology) check (DC 10 + Knowledge (technology) skill modifier of the code's author) the character can determine both the function of the program and any bugs or potential weak points in the design. If weak points are found, the character gains a +2 insight bonus on Knowledge (technology) checks attempting to degrade the program Computer False TrailPrerequisite: Knowledge (technology) 1 rank. Benefit: Implement a computer false trail. When covering his electronically tracks through the internet, the character can lay in a false trail. With a successful Knowledge (technology) DC 25 check, the character imposes a –5 penalty on any attempt to trace him (as described in the Defend Security function of the Knowledge (technology) skill. If the trace fails by 10 or more points, the tracker follows the character's false trail to an innocent internet address. If the trace fails by less than 10 points, the tracker immediately realizes the trail is bogus and can make a new check. Computer StealthPrerequisite: Knowledge (technology) 1 rank. Benefit: Hide from computer security. When the character attempts to defeat computer security, the administrator is alerted only if the character fails his Knowledge (technology) check by 10 or more. ConfidentThe character excels at Intimidation and Gambling. Benefit: You gain a +2 bonus on Intimidate and Profession (gambler.) If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. CreativeThe character has an eye for art, an ear for music and a gift to entertain. Benefit: You gain a +2 bonus on all Perform skill checks and can make checks with those skills untrained. Critical BrawlThe character's unarmed strikes have a higher threat range. Prerequisite: Brawl. Benefit: The character's threat range on an unarmed strike improves to 19-20. Normal: A character without this feat threatens a critical hit with an unarmed strike only on a 20. Drive-By AttackWhile operating a vehicle, you can move, strike at a foe and then continue moving. Prerequisite: 1 rank in Profession (driver, pilot, or sailor.) Benefit: If the character is the operator of the vehicle, he or he can take a standard action at any point along the vehicle's movement. EducatedThe character has received schooling on a variety of subjects. Benefit: You gain a +2 bonus on all Knowledge skill checks and can make checks with those skills untrained. Elusive TargetThe character gains a +4 dodge bonus to AC against ranged attacks. Prerequisite: Dex 13+ required. Benefit: You gain a +4 dodge bonus to AC against ranged attacks. Fleet of FootThe character can turn corners without losing momentum. Prerequisite: Run. Benefit: When running or charging, you can make a single direction change of 90° or less. Normal: Without this feat, you can run or charge only in a straight line. FocusedThe character is very perceptive and examines things closely. Benefit: You gain +2 bonus on Appraise and Perception. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Force StopWhen operating a vehicle, the character can force another vehicle to a stop. Prerequisite: 2 ranks in Profession (driver.) Benefit: When the character attempts a sideswipe stunt with a land based vehicle, you can force the other vehicle to a stop by nudging it into a controlled sideways skid. In addition to the normal requirements for attempting a sideswipe stunt, the character must have sufficient movement remaining to move a number of squares equal to the character's turn number. After succeeding on the check to attempt the sideswipe, the character makes a Profession (driver) check opposed by the other driver. If the character succeeds, turn the other vehicle 90 degrees across the front of the characters, so that they form a tee. Move them forward a distance equal to the character's Profession (driver) total ranks. The vehicles end their movement at that location, at stationary speed and take their normal sideswipe damage. Gear HeadThe character excels at working on electronic & mechanical items. Benefit: You gain a +2 bonus on Craft (electronic & mechanical.) If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. GuideThe character knows the lay of the land. Benefit: You gain +2 bonus on Knowledge (geography & nature.) If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Improved BrawlThe character knows how to fight unarmed, dealing greater damage with his hands and feet. Prerequisite: Brawl. Benefit: You gain a +2 bonus on your CMB and the character deals nonlethal damage equal to 1d8 + the character's Strength modifier. Normal: Unarmed attacks normally deal nonlethal damage equal to 1d3 + Strength modifier. Improved Critical BrawlThe character's unarmed critical strikes deal extra damage. Prerequisite: Critical Brawl. Benefit: When the character scores a critical hit on an opponent with an unarmed strike, the character deals triple damage. Normal: An unarmed strike critical hit deals double damage. Knockout PunchThe character can deliver a non-lethal, unarmed strike that does some serious damage. Prerequisite: Brawl. Benefit: When making the character's first unarmed attack, treat a successful attack as a critical hit. This damage is nonlethal damage. Special: Even if the character has the ability to treat unarmed damage as lethal damage, the damage from a knockout punch is always nonlethal. Medical ExpertThe character has been trained in the areas of pharmaceuticals and the medical care of others. Benefit: You gain a +2 bonus on Craft (pharmaceutical) and Heal. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. NimbleThe character is adept at slipping through bonds and hiding things in plain sight. Benefit: You gain a +2 bonus on Escape Artist and Sleight of Hand. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Street FightingThe character has picked up a few dirty tricks along the way that make hits hurt just a little more. Prerequisite: Brawl. Benefit: Once per round, if the character makes a successful melee attack with an unarmed strike or a light weapon, the character deals an extra 1d4 points of damage. StudiousThe character has spent many hours studying academia and is quick to pick up new information. Benefit: You gain a +2 bonus on Linguistics and Perception. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. SurgeryUse the Heal skill to perform surgery. Prerequisite: 2 ranks in the skill Heal. Benefit: With a surgery kit, a character can conduct field surgery with a successful Heal skill check. Surgery requires 1d4 hours; if the patient is at negative hit points, add an additional hour for every point below 0 the patient has fallen. Each 1d6 of healing adds a + 1 to the DC modifier. The DC is 10 + 1 per d6 of healing. The surgeon can restore up to the patient's full normal total of hit points, with a successful skill check. Surgery can only be used successfully on a character once in a 24-hour period. TalentedYou gain a Talent from the Modern Hero Class. Prerequisite: Modern Hero Class Only. Benefit: You gain a Talent from the Modern Hero Class. TrackerThe character gains a +2 bonus to the Perception and Survival skill. Benefit: You gain a +2 bonus to Perception and Survival. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. TrustworthyThe character gains a +2 bonus on all Diplomacy checks and Bluff checks. Benefit: You gain a +2 bonus on Diplomacy and Bluff. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Unbalance OpponentOpponent doesn't add Strength to attack, CMB and CMD against the character. Prerequisite: Brawl. Benefit: You can, with a successful combat maneuver, deny an opponent his Strength bonus to his attack rolls, CMB and CMD, for one round. This will not function on opponents a size category larger or more than you. Vehicle DodgeThe character gains a +2 dodge to his vehicle's Armor Class. Prerequisite: 1 rank in skill Profession (driver, pilot, or sailor.) Benefit: When operating a vehicle, the character's vehicle and everyone aboard, receives a +2 dodge bonus to AC. Vehicle ExpertThe character can add his Dexterity modifier to his Profession (driver, pilot, or sailor). Prerequisite: Dexterity. Benefit: You can add your Dexterity modifier to Profession (driver, pilot, or sailor) when making a check involving a vehicle. This will increase all vehicle base stats including the vehicle's AC. Vehicle SpecializationThe character gains a +3 bonus on Profession (driver, pilot, or sailor). Prerequisite: 1 rank in skill Profession (driver, pilot, or sailor). Benefit: You gain a +3 bonus to a Profession (driver, pilot, or sailor) in one make/model of vehicle when making a check involving that vehicle. If you have 10 or more ranks in one of these skills, the bonus increases to +6 for that skill. |